Today I’m writing about the Hackintosh and the community around it - a place where people have spent many hours reverse-engineering Apple’s macOS kernel with the grand goal of making it run (with native speed) on Windows or Linux-based hardware.
My apologies for being away for the past month. I was moving from LA to NY and had a lot going on. Anyway, today’s musings (ramblings?) are on this decade’s valuations of technology companies.
Today I spoke with Mariano Merchante, a second-year Master’s student at Penn studying Computer Graphics and Game Technology. We spoke about the games industry, the intersection of engineering and art, and his experience coming to the US after working in industry for four years in Argentina.
We spoke over hangouts, but unfortunately, OBS crashed twice and we lost the recording of the chat. Learning experience for me to check, double-check, and make backups, noted.
In lieu of the recorded video, we worked on a transcript-style text version that I hope you’ll enjoy.
Studying computer science in college is and was a fantastic decision - regardless of whether you go into it thinking you can write a book on C++, or not knowing what the keyword
static means, you will learn a TON.
Sure, going through CLRS is great for both your own understanding of theory and for interview prep, but is that the best usage of your time in school? Absolutely not, I’d argue.